Welcome to Red Thumb Games!

We are an independent video game developer on the west coast USA committed to making fun and unique games for all.

Download and play one of our exciting games today!

NOTABLE DATES

Oct 2009

Dragon Hatchery published by GameHouse and Big Fish Games

Dec 2008

Shelled! Online published by Cherry Credits

June 2008

Shelled! Online released

Nov 2006

Shelled! released free

Aug 2006

Sploidz released free

May 2004

Red Thumb Games studio formed

FEATURED PARTNERS

Figment Games

Frogames

WiT Entertainment

Knowhere Studios

Daykamp Creative


These studios all come highly recommended for game development outsourcing needs.

STUDIO

Red Thumb Games

Red Thumb Games is an independent game developer with all games produced and designed by Joshua Dallman.

A core team is comprised of consistent artist and programmer leads. These leads are supplemented by artists, programmers, and other talent which may vary from project to project depending on development needs.

We are a small, flexible, independent thinking studio. RTG is proud to be West Coast USA and indie.

Notable Quotes

"The future masters of technology will have to be light-hearted and intelligent. The machine easily masters the grim and the dumb." - Marshall McLuhan

"Video games are bad for you? That's what they said about rock-n-roll."
- Shigeru Miyamoto

"That's what learning is, after all; not whether we lose the game, but how we lose and how we've changed because of it and what we take away from it that we never had before, to apply to other games. Losing, in a curious way, is winning." - Richard Bach, The Bridge Across Forever, 1984

PRODUCER

Joshua Dallman

Joshua has been a game producer and designer since 2004. As an independent developer he has produced four games for his indie game studio, Red Thumb Games. As a producer for GarageGames for two years, he produced 40 games for the GarageGames Game Store, 12 games for InstantAction, and evaluated hundreds of game submissions, proposals, and pitches. As an independent consultant he has designed 10 games for Luma Arcade, including four mobile phone games, two iPhone games, an Xbox 360 game, and two InstantAction games. He has designed social network games for Playdom, Inc. He is published in the Thomson Course Technology book Business and Production for Games, has written for game development site Gamasutra, has written for the gaming blog Make It Big In Games, and is a three time judge of the Independent Game Festival.

"Josh is one of the best producers I have ever worked with." - Jeff Tunnell