NOTABLE DATES
Oct 2009
Dragon Hatchery published by GameHouse and Big Fish Games
Dec 2008
Shelled! Online published by Cherry Credits
June 2008
Shelled! Online released
Nov 2006
Shelled! released free
Aug 2006
Sploidz released free
May 2004
Red Thumb Games studio formed
FEATURED PARTNERS
These studios all come highly recommended for game development outsourcing needs.
STUDIO
Red Thumb Games
Red Thumb Games is an independent game developer with all games produced and designed by Joshua Dallman.
A core team is comprised of consistent artist and programmer leads. These leads are supplemented by artists, programmers, and other talent which may vary from project to project depending on development needs.
We are a small, flexible, independent thinking studio. RTG is proud to be West Coast USA and indie.
Notable Quotes
"The future masters of technology will have to be light-hearted and intelligent. The machine easily masters the grim and the dumb." - Marshall McLuhan
"Video games are bad for you? That's what they said about rock-n-roll."
- Shigeru Miyamoto
"That's what learning is, after all; not whether we lose the game, but how we lose and how we've changed because of it and what we take away from it that we never had before, to apply to other games. Losing, in a curious way, is winning." - Richard Bach, The Bridge Across Forever, 1984
PRODUCER
Joshua Dallman
Joshua has been a game producer and designer since 2004. As an independent developer he has produced four games for his indie game studio, Red Thumb Games. As a producer for GarageGames for two years, he produced 40 games for the GarageGames Game Store, 12 games for InstantAction, and evaluated hundreds of game submissions, proposals, and pitches. As an independent consultant he has designed 10 games for Luma Arcade, including four mobile phone games, two iPhone games, an Xbox 360 game, and two InstantAction games. He has designed social network games for Playdom, Inc. He is published in the Thomson Course Technology book Business and Production for Games, has written for game development site Gamasutra, has written for the gaming blog Make It Big In Games, and is a three time judge of the Independent Game Festival.
"Josh is one of the best producers I have ever worked with." - Jeff Tunnell